An Archetype represents the sort of person you fundamentally are. An Archetype has little effect by itself but many rituals require particular Archetypes to be present in order to work (if you’re a ritualist, it’s suggested that you select the Archetypes required for the rituals you intend to cast). At character creation, you may pick up to three of the general archetypes.
General Archetypes:
- Ancient:
Somebody who has already been alive far longer than a normal human lifespan.
This does not make your character immune to dying. - Architect:
Somebody who designs and builds physical things, from tools to machines to buildings. - Doctor:
Somebody with medical training to treat the sick, injured and infirm. - Explorer:
Someone familiar with unmapped places outside, typically the wilderness or underground. - Innocent:
Somebody who holds onto moral certainty in the face of reality; others might call them holy. - Killer:
Somebody in the business of lethal violence, with the skills to do the job. - Libertine:
Somebody committed to enjoying the finer things in life right here and now. - Scholar:
Somebody with academic training and a wealth of useful specialist knowledge. - Spy:
Somebody in the business of observing others and finding information without being detected. - Survivor:
Somebody who has gone through events that should have killed them and miraculously endured. - Traveler:
Somebody in the habit of moving between safe settlements regularly. - Visionary:
Somebody who perceives things beyond the world around them; others might call them mad.
Rare Archetypes:
These are archetypes that can only be gained through gameplay.
- Monsters:
Those who have fully stepped away from anything resembling conventional morality, either revelling in suffering and destruction, or coldly indifferent to it. - Philosophers:
Those who dedicate themselves to purity of thought, cutting away irrationality and bias to see the world with alien clarity and able to perceive the ideal platonic forms of material things.